SHIB The Metaverse

Senior Backend Engineer · Metaverse Platform · 2022-2023

Project Details

Role

Senior Backend Engineer

Release Status
In DevelopmentActive
Key Technologies
Unreal Engine 5C++GASEOSPlayFabDocker+14 more

Project Overview

SHIB The Metaverse is a comprehensive virtual world platform supporting immersive multiplayer experiences and Web3 integration. As Senior Backend Engineer, I developed and maintained backend gameplay systems in Unreal Engine, including custom implementation of the Gameplay Ability System (GAS) for managing character abilities, attributes, and combat mechanics.

I engineered dynamic weapon systems, built scalable session and lobby infrastructure using Epic Online Services (EOS) and PlayFab, integrated voice and chat communication systems, and managed dedicated server orchestration with Docker, Kubernetes, Agones, and AWS for on-demand scaling and high availability.

Core Responsibilities

Developed and maintained backend gameplay systems in Unreal Engine, including custom implementation of the Gameplay Ability System (GAS) for managing character abilities, attributes, and combat mechanics

Engineered dynamic weapon system supporting both hitscan and projectile logic, integrated with GAS for real-time ability and equipment transitions

Built scalable session and lobby infrastructure using Epic Online Services (EOS) and PlayFab for authentication, matchmaking, and player state persistence

Integrated voice and chat communication systems using EOS, ensuring secure, performant real-time player interaction

Technical Insights

🧠System Design

  • Designed modular GAS architecture supporting dynamic character abilities and equipment transitions
  • Implemented scalable multiplayer infrastructure with cross-platform authentication and matchmaking
  • Created distributed server orchestration system with automatic scaling and high availability

💻Programming

  • Developed custom GAS mechanics for character abilities, attributes, and combat mechanics
  • Built weapon system supporting hitscan and projectile logic with real-time transitions
  • Implemented voice and chat systems using EOS for secure, performant communication

🎯Leadership

  • Managed dedicated server orchestration with Docker, Kubernetes, Agones, and AWS
  • Contributed to Web3 feature integration through blockchain wallet authentication
  • Established deployment best practices for scalable multiplayer infrastructure

Project Gallery

Character Customization System
screenshot

Character Customization System

Environment Building Interface
screenshot

Environment Building Interface

Interactive Decoration System
screenshot

Interactive Decoration System

Ryoshi Plaza - Metaverse Hub
screenshot

Ryoshi Plaza - Metaverse Hub

Technology & Problem Solving

Tech Stack

Unreal Engine 5, C++, GAS, EOS, PlayFab, Docker, Kubernetes, Agones, AWS, Backend, Multiplayer, Voice Chat, Web3, Blockchain, Authentication, Matchmaking, Performance Optimization, Threading, Data Structures, Architecture

Challenge

Building a scalable multiplayer metaverse platform that can support dynamic gameplay systems, real-time voice communication, and Web3 integration while maintaining high performance and reliability.

Solution

Implemented custom GAS architecture for character abilities, engineered dynamic weapon systems, built scalable session infrastructure with EOS and PlayFab, and managed dedicated server orchestration with containerized deployment. Achieved robust multiplayer experience with secure voice communication and Web3 integration.

Results & Impact

Robust multiplayer infrastructure supporting dynamic gameplay systems

Secure voice and chat communication with EOS integration

Scalable server orchestration with Docker, Kubernetes, and AWS

Ready to Build Something Amazing?

Let's discuss your project and how I can provide technical leadership and expertise.