AI Systems

Advanced artificial intelligence and machine learning systems for games and applications. I design and implement sophisticated AI architectures including behavior trees, utility AI, and GOAP systems for complex decision-making and realistic behaviors.

Technical Capabilities

AI Architecture

  • Behavior Trees
  • Utility AI
  • GOAP Systems
  • State Machines

Machine Learning

  • Neural Networks
  • Reinforcement Learning
  • Pattern Recognition
  • Predictive AI

Game AI

  • NPC Behaviors
  • Combat AI
  • Pathfinding
  • Dynamic Responses

Technical Insights

AI Architecture

Modular AI framework supporting 100+ concurrent NPCs with dynamic behavior adaptation and real-time decision making.

Performance Optimization

Optimized AI systems achieving 30ms response times with intelligent culling and LOD systems for complex scenarios.

Technologies & Tools

AI Frameworks

Unreal AIBehavior TreesUtility AIGOAP

Machine Learning

PythonTensorFlowPyTorchCustom ML Tools

Ready to Build Something Amazing?

Let's discuss your project and bring your vision to life with cutting-edge technology.