Multiplayer Systems

Scalable multiplayer infrastructure and networking solutions for real-time applications. I architect and implement robust multiplayer systems using EOS, PlayFab, and custom networking solutions for seamless online experiences.

Technical Capabilities

Networking

  • EOS Integration
  • PlayFab Services
  • Custom Protocols
  • Session Management

Real-time

  • State Synchronization
  • Lag Compensation
  • Matchmaking
  • Reconnection

Scalability

  • Load Balancing
  • Server Clustering
  • Auto-scaling
  • Performance Monitoring

Technical Insights

Network Architecture

Custom state sync framework with lag compensation supporting 100+ players per session with sub-50ms latency.

Scalable Infrastructure

Auto-scaling server architecture handling 10,000+ concurrent users with intelligent load balancing and failover systems.

Technologies & Tools

Networking

EOSPlayFabCustom ProtocolsWebRTC

Infrastructure

AWSDockerKubernetesLoad Balancers

Ready to Build Something Amazing?

Let's discuss your project and bring your vision to life with cutting-edge technology.