Multiplayer Systems
Scalable multiplayer infrastructure and networking solutions for real-time applications. I architect and implement robust multiplayer systems using EOS, PlayFab, and custom networking solutions for seamless online experiences.
Technical Capabilities
Networking
- EOS Integration
- PlayFab Services
- Custom Protocols
- Session Management
Real-time
- State Synchronization
- Lag Compensation
- Matchmaking
- Reconnection
Scalability
- Load Balancing
- Server Clustering
- Auto-scaling
- Performance Monitoring
Technical Insights
Network Architecture
Custom state sync framework with lag compensation supporting 100+ players per session with sub-50ms latency.
Scalable Infrastructure
Auto-scaling server architecture handling 10,000+ concurrent users with intelligent load balancing and failover systems.
Technologies & Tools
Networking
EOSPlayFabCustom ProtocolsWebRTC
Infrastructure
AWSDockerKubernetesLoad Balancers
Ready to Build Something Amazing?
Let's discuss your project and bring your vision to life with cutting-edge technology.